(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Why do you talk about adding code to the project? I asked which parent class BPs should have to being able to get spawned with “Create UObject” :slight_smile:

I know your plugin is up to 4.7.3 now, but often I need to use the most recent 4.7 branch because of some fixes and then I can’t use your plugin. I can’t just wait for 4.7.4 or 4.8 to have the fixes since I sometimes need them to being able to continue working on my game. So how can I use your plugin with a version you havent it specifically compiled for? Can I compile it myself for the most recent 4.7 branch?