(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Sounds like is related to the same where instanced static mesh components do not copy correctly when you try to duplicate an actor that has an instanced static mesh component, I may have to do some extensive investigation of / modifcation to Epic code and may take some, but thanks for letting me know about in friendly-fashion!

:slight_smile:

PS: summary, could take a while, please dont be waiting/dependent on a solution happening within a 2-3 weeks.

I will get to it soon as I can :slight_smile: