(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

That’s not my fault, Epic has not instituted copying of instanced static mesh components and retaining instancing information yet.

If you try drag-copying an instanced static mesh you will see what I mean.

Unless I do a pull request and Epic accepts it there’s no way I can fix , it is best if you report to Epic via Answerhub or feedback thread.

:slight_smile:

Please post the whole compile error list and then maybe I can help!