Instanced Static Mesh Editor Update
I just added support for layers and world outliner folder paths!
Now if you revert an instanced static mesh you played into a folder, the new static mesh actors will be added to the same folder!
And layer information is copied as well!
works both ways, so if you had a bunch of static mesh actors in a layer, and turn them into a single instanced static mesh actor, that actor will have the layers and be in the folder of the root static mesh actor from the original selection.
Enjoy!