's Instanced Static Mesh Editor
I added a new to my Vertex Snap Editor Plugin which is an optional plugin that comes with my Victory BP Library!
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**Super-Efficient Way to Render 1000s of Meshes!**
In video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And the geometry in the level is preserved!
You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!
**I explain everything in the video!**
Installation Instructions
Enjoy!
PS: Make sure to get my latest plugin version, it includes a fix for maintaining vertex shape choice as well as current vertex scaling (change vertex scaling with and ] keys)