(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Oh… I’ll just upgrade to 4.7.1 then :). Thank you.

But I just realized, from now on, I have to keep plugin up2date the and hope that it is supported through future Unreal engine updates. And I ONLY need one single function.
Just about any level that is created dynamically basically needs functionality (unless it’s a tiny level). Is there any that functionality will be build-in into the UE4 engine? Because spawning objects from a sub-level-blueprint still spawns them into the original level :(. I tried… I found no other way than to resort to C++ or a plugin (and is the only plugin that I could find, with functionality).