(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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I have a simple mind. What is the proper way to use Get Rendered Actors or Get Not Renders Actors to cause an event on Character dropping from the screen. Should I use the ForEachLoop into a Contains Item to do boolean logic off my Character being found in Get Not Rendered? Do I need the ForEachLoop?

I’ll play around with it tonight, just doing some reading now.

Thanks!