(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**Two New AI Nodes

Get Closest Actor Of Class In Radius of Location

Get Closest Actor of Class In Radius of Actor**

These nodes are great for use with AI calculations!


**C++ Code For You**

Here's my c++ code for **Get Closest Actor of Class In Radius of Actor**!



```


AActor* UVictoryBPFunctionLibrary::GetClosestActorOfClassInRadiusOfActor(
	UObject* WorldContextObject, 
	TSubclassOf<AActor> ActorClass, 
	AActor* ActorCenter, 
	float Radius, 
	bool& IsValid
){ 
	IsValid = false;
	  
	if(!ActorCenter)
	{
		return nullptr;
	}
	
	const FVector Center = ActorCenter->GetActorLocation();
	
	//using a context  to get the world!
    UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject);
	if(!World) return nullptr;
	//~~~~~~~~~~~
	
	AActor* ClosestActor 		= nullptr;
	float MinDistanceSq 		= Radius*Radius;	// Radius
	
	for (TActorIterator<AActor> Itr(World, ActorClass); Itr; ++Itr)
	{
		//Skip ActorCenter!
		if(*Itr == ActorCenter) continue;
		//~~~~~~~~~~~~~~~~~
		
		const float DistanceSquared = FVector::DistSquared(Center, Itr->GetActorLocation());

		//Is  the closest possible actor within the  radius?
		if (DistanceSquared < MinDistanceSq)
		{
			ClosestActor = *Itr;					//New Output!
			MinDistanceSq = DistanceSquared;		//New Min!
		}
	}

   IsValid = true;
   return ClosestActor;
}


```



Download Link (6.5mb)

UE4 Wiki, Plugin Download Page

Enjoy!

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