(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hee hee! You’re welcome !

" only add unique KV pair" ** KV pairs are unique already! That’s how a TMap works.**

“value is Transform?” What do you want the key to be?

“targetpoint?” you can do that already, target points are Actor, you can use FString,Actor

“where value is struct?” no I can’t do a generic struct like that in c++

Let me know how it goes Hyperloop!