(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

FYI if anyone is using 4.7.0 here are the steps you need to take in order to get the plugin to work. Latest version above:

  1. In VictoryEdAlignMode.cpp (Line 602) change RV_TraceParams.IgnoreActors.Empty(); to RV_TraceParams.IgnoreComponents.Empty();

  2. Comment out (temp measure) lines 220 & 883 in VictoryBPFunctionLibrary.cpp

  3. In VictoryEdEngine.Build.cs add “Slatecore” (inc quotes) after “Slate”

Works perfectly!

Peter