(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Nice plugin .
I got a problem, i like use your nodes to read / write in the ini file, but i like use with a custom ini file, i added to the plugin for :

VictoryBPFunctionLibrary.h

VictoryBPFunctionLibrary.cpp

And in the game folder Config/ added the “DefaultGameSettings.ini” file with

now in the editor, in the Level Blueprint i using nodes and the print node to print in the screen.

Then i got 2 problems:
1º- When i read the value to get the name, i got “” = nothing, but if set before the value to x name, i got the name changed, but no idea where is saved, because the name no is in the inis of the game folder or engine folder (and don’t is in my file or in the created saved files but is changed in somewhere).
2º- My friend Moss, tell me i need load the ini in cache creating a new class, i have created in the game project :

GameSettingsConfig.h

GameSettingsConfig.cpp

and now generate a empty (with 2 space lines) files in the Saved/ and but without the vars…

Then where is saved that data and how make works correctly ?
Thanks.