(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hee hee yup I know, I am the C++ programmer for Solus, and I worked with Epic directly to resolve 3-4 substantial bugs with the Localization system to get the commandlets working better.

I think you should ask on the answerhub if there is a way to change the culture of the game without having to restart the game! Then let me know know what response you get, and if you send link I can post there too.


**Subtitles**

I am trying to meet a deadline but something like  should work



```


void SetSubtitlesActive(bool MakeActive)
{
	GEngine->bSubtitlesEnabled = MakeActive;
	
	//Clear any existing if setting subtitles off!
	if(!MakeActive)
	{
		FSubtitleManager * SM = FSubtitleManager::GetSubtitleManager();
		if (SM)
		{
			SM->KillAllSubtitles();
		}
	}
}


```



What do you think?

Let me know if you think there's a more elegant way to do it than talking to GEngine directly.