(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Really Easy Way To Package Victory Plugin

Until 4.7, you do need to add code to your project, you can add an empty class of your choosing using File -> Add Code To Project.

I have a tutorial on here!
https://wiki.unrealengine.com/How_to_Convert_a_BP/Content_Project_to_a_C%2B%2B_Project_in_8_Steps


**4.7**

Once 4.7 rolls around we should no longer have to do  conversion to C++ for packaging plugins, [according to Epic  Marsh](https://forums.unrealengine.com/showthread.php?25009-Plugins-Are-Only-Working-For-People-in-a-Package-Game-if-they-have-C-Project&p=179085&viewfull=1#post179085).

Enjoy!



PS: You will need Visual Studio 2013 for Windows Desktop, see my wiki mentioned above