**New Globally Accessible Sound Node
Get Sound Volume of any Sound Class**
node completes the set!
Now you can set and get the volume of any sound class using my Victory BP Library!
Here’s forum link to my Set Volume Node!
**C++ Code**
```
float UVictoryBPFunctionLibrary::VictoryGetSoundVolume(USoundClass* SoundClassObject)
{
FAudioDevice* Device = GEngine->GetAudioDevice();
if (!Device || !SoundClassObject)
{
return -1;
}
FSoundClassProperties* Props = Device->GetSoundClassCurrentProperties(SoundClassObject);
if(!Props) return -1;
return Props->Volume;
}
```
