(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Thanks man is exactly what i’v wanted to know !

Edit : I’v just noticed that while in edit and getting into the “Add code to project” window, they have there " add blueprint function library". and after clicking on it it creates :

Heaher (MyBlueprintFunctionLibrary.h) :

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Kismet/BlueprintFunctionLibrary.h"
#include "MyBlueprintFunctionLibrary.generated.h"

/**
 * 
 */
UCLASS()
class MYPROJECT5_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
	GENERATED_UCLASS_BODY()

	
	
};

Source ( MyBlueprintFunctionLibrary.cpp ) :

// Fill out your copyright notice in the Description page of Project Settings.

#include "MyProject5.h"
#include "MyBlueprintFunctionLibrary.h"


UMyBlueprintFunctionLibrary::UMyBlueprintFunctionLibrary(const class FPostConstructInitializeProperties& PCIP)
	: Super(PCIP)
{

}

I didn’t check how it is working yet but i guess is an other good example too.