**Two New Nodes
Get Path & Load From Asset Path!**
Now you can use Right Click -> Copy Reference and past that into my BP node to load an directly from asset path!
You can also pass in a UObject to retrieve its full asset path using my other node, and these two nodes work together!
I used system in my C++ based In-game editor to load levels from hard disk!
I simply save out the asset paths and then load objects from their paths, setting any user-changed variables!
**Now you can do the same thing entirely in Blueprints!
**
Enjoy!
Latest Victory BP Library Plugin Download