The vertex snap and the U and Y keys are something that have to be activated via config file
Did you do that part?
https://wiki.unrealengine.com/'s_Vertex_Snap_Editor_Plugin#Installation
None of required to use the Blueprint nodes though! They will work as soon as editor is restarted after checking my plugin as active.
**I am giving my Vertex Snap To Epic**
I am currently reworking the vertex snap to be integrated directly into the engine, no longer a plugin,
![2e14576c31d1833e7d7fc6208633b6c1cad77cb9.jpeg|751x633](upload://6zDxNkGn5ZFGjIGwdlDLBL5sdlv.jpeg)
![acf0bb09fe2b65ba33df013efce5e030beeec616.jpeg|923x636](upload://oFTT3489lBgfZaig4il8XUJVNTU.jpeg)
![5efd65da42eb723a2a376f30831a80d835464d1d.jpeg|925x650](upload://dyjME8XsQ4g9aEKNAiVtR1Ylpgx.jpeg)
you can vote for it here!
https://forums.unrealengine.com/showthread.php?3275-Giving-my-Vertex-Snap-Editor--to-Epic-as-Pull-Request
ooooh, yea that makes sense Xodroc! Cause BSP is not getting detected by my trace method with the Y drop-to-nearest surface !
Thanks for clarifying that!
I’ve not put much energy into the Plugin vertex snap and other Victory Editor Mode features since I’m busy integrating vertex snap directly into the Engine
**Video of UE4 Vertex Snap Editor Integration**
is an alpha footage video of UE4 Vertex Snapping, as a built in that will come with the Editor!
https://www./fW23S0DlF3g
You can vote for it here!
https://forums.unrealengine.com/showthread.php?3275-Giving-my-Vertex-Snap-Editor--to-Epic-as-Pull-Request