(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

The vertex snap and the U and Y keys are something that have to be activated via config file :slight_smile:

Did you do that part?

https://wiki.unrealengine.com/'s_Vertex_Snap_Editor_Plugin#Installation

None of required to use the Blueprint nodes though! They will work as soon as editor is restarted after checking my plugin as active.


**I am giving my Vertex Snap  To Epic**

I am currently reworking the vertex snap  to be integrated directly into the engine, no longer a plugin,

![2e14576c31d1833e7d7fc6208633b6c1cad77cb9.jpeg|751x633](upload://6zDxNkGn5ZFGjIGwdlDLBL5sdlv.jpeg)

![acf0bb09fe2b65ba33df013efce5e030beeec616.jpeg|923x636](upload://oFTT3489lBgfZaig4il8XUJVNTU.jpeg)

![5efd65da42eb723a2a376f30831a80d835464d1d.jpeg|925x650](upload://dyjME8XsQ4g9aEKNAiVtR1Ylpgx.jpeg)

you can vote for it here!

https://forums.unrealengine.com/showthread.php?3275-Giving-my-Vertex-Snap-Editor--to-Epic-as-Pull-Request

ooooh, yea that makes sense Xodroc! Cause BSP is not getting detected by my trace method with the Y drop-to-nearest surface !

Thanks for clarifying that!

I’ve not put much energy into the Plugin vertex snap and other Victory Editor Mode features since I’m busy integrating vertex snap directly into the Engine :slight_smile:


**Video of UE4 Vertex Snap Editor Integration**

 is an alpha footage video of UE4 Vertex Snapping, as a built in  that will come with the Editor!


https://www./fW23S0DlF3g


You can vote for it here!

https://forums.unrealengine.com/showthread.php?3275-Giving-my-Vertex-Snap-Editor--to-Epic-as-Pull-Request
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