(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey @Lemur_Hotel . When you did did you get any other errors? I have commented out the necessary code in the .cpp and the .h and added as a whitelisted platform in the .uplugin file but I get error when packaging for android.

ERROR: Missing precompiled manifest for 'VictoryBPLibrary'.  module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in VictoryBPLibrary.build.cs to override.

Just wondering if you came across ?

For the record I did add ‘PrecompileForTargets = PrecompileTargetsType.Any’ to the VictoryBPLibrary.build.cs as the error suggests but the error persists.