(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Just want to say thank you, I was having issues packaging for Quest, as I was getting crashes when a function was being ran. To get it work I had to include '“Android” to the list of whitelist platforms in the .uplugin and commenting out what you suggested,but I also had to comment out the function in the .h aswell as the .cpp

Cheers

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