(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

@I’m trying to compile your plugin but it says there is an error:




Error    C2664    'bool IImageWrapper::GetRaw(const ERGBFormat,int32,TArray<uint8,FDefaultAllocator> &)': cannot convert argument 3 from 'const TArray<uint8,FDefaultAllocator> *' to 'TArray<uint8,FDefaultAllocator64> &'

code where the error shows is here:

        const TArray<uint8>* UncompressedBGRA = NULL;
        if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA))



the function is Victory_LoadTextureFromFile