(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

here is a change i had to make today as DefaultUSoundwave

else {
    Success = false;
    return nullptr;
}

// - Baking PCM Data from file into SoundWave memory
const int32 NumSamples = sw->RawPCMDataSize / sizeof(Audio::FResamplerResults);

sw->RawPCMData = (uint8*)FMemory::Malloc(sw->RawPCMDataSize);
FMemory::Memcpy(sw->RawPCMData, WaveInfo.SampleDataStart, NumSamples * sizeof(Audio::FResamplerResults));

if (!sw) { Success = false; return nullptr; }

Success = true;
return sw;

}

It seems that DefaultUSoundWaveSampleType is no longer in 4.24.3 and returns a null reference and crashes. the above change fixes .