(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Thank you @CrowdTheFactory !

I have discovered that it’s working but only with very small images. When it’s a “common” image of 1024 or more, it crashes, you too?

What I am trying to do is to generate a Render Target, generate a Texture from it (already ) and export it (or both) to the computer. Maybe for case is most useful to follow a different workflow?

Thank you very much