Hey,
i’m currently using a self-made plugin combined with the victory plugin in 4.21 in c++.
I have made custom dependencys adding victory plugin to my self-made plugin .uplugin & .build.cs, so i can use the CaptureComponent2D_SaveImage() function.
Editor is starting fine out of VS17, but if i now try to build the project, i’ll always get an "C1083: include cound’t be opend: “AIController.h” No such file or directory.
I can change the import to “Runtime/AIModule/Classes/AIController.h”, but then there are a couple of includes missing in “AIController.h”
Anybody got an idea why is happening?
Do i have to change every import path manually?