(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey everybody! 's plugin is great, and has worked wonders in getting my program to function fluently.

Same as a bunch of others tho:

I get the “UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly” type errors (there are a bunch of them).

The package successfully builds but the functionality relying on the Victory plugin is not included.

I think it has something to do with how I installed the plugin.

I’m running 4.21 (latest update) and I placed’s extracted zip file (the 4.21 download) into the Engine/Plugin/Runtime folder (not the project directory, but that of the UE4 engine). It is in it’s own folder named “VictoryPlugin21”.

I also commented out the language of public paths for the BP Library in “VictoryBPLibrary.Build.cs”, as recommended by another user on thread forum (since I was getting the “Referenced directory ‘D:\UE4\UE_4.21\Engine\Source\VictoryBPLibrary\Public’ does not exist” error without that).

Where did I go wrong?

My project is due…Thursday! AH!