(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Booooom! I got it working.
I only use 2 plugins which are VAOcean and 's Victory plugin, both of which give me the error saying they’re not compatible with the current engine version.

Here’s what I did to get them to work.

  • Copied the plugins to the engine/plugins folder.
  • Clicked “GenerateProjectFiles.bat” so they would be recognised in Visual Studio.
  • Opened “UE4.sln” in Visual Studio 2013.
  • Right clicked on the UE4 solution and clicked rebuild.
  • Copied plugins back to the project plugins folder.

And now is working fine.
Usually with previous versions I just slammed the plugins in the project plugins folder and they worked right away!

Sweeet!