(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

[FONT=Comic Sans MS]Teleport Actor To Actor

can be used after ending ragdoll, to send the player to a player start, or a trigger, a check point, or any actor really :slight_smile:

My node causes the player to face the exact rotation of the playerstart/trigger/checkpoint/ other actor :slight_smile:

Returns false if one of the inputs was not valid.

Enjoy!


**C++ Source Code**

Remember I always include the entire C++ source code for  of the Victory BP Library Nodes in the actual plugin download!

Here's the .cpp for  new node



```

bool UVictoryBPFunctionLibrary::Actor__TeleportToActor(AActor* ActorToTeleport, AActor* DestinationActor)
{
	if(!ActorToTeleport) return false;
	if(!ActorToTeleport->IsValidLowLevel()) return false;
	if(!DestinationActor) return false;
	if(!DestinationActor->IsValidLowLevel()) return false;
	
	//Set Loc
	ActorToTeleport->SetActorLocation(DestinationActor->GetActorLocation());
	
	//Set Rot
	ActorToTeleport->SetActorRotation(DestinationActor->GetActorRotation());
	
	return true;
}

```
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