(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I haven’t had to look at the matter in depth yet, I am deep in the production of my physics-based multiplayer game, but I can only suggest that since ImageWrapper has its own module you should be sure to include the ImageWrapper module in your own project’s build cs.

Here is the private dependency list from Victory Plugin source code:



PrivateDependencyModuleNames.AddRange(
new string]
{
	"CoreUObject", 
	"Engine", 
	"InputCore",
	
	"RHI",
	"RenderCore",
	 
	"HTTP",
	"UMG", "Slate", "SlateCore",
	
	"ImageWrapper",
	
	"PhysX", 
	
	"HeadMountedDisplay",

	"AIModule"	
}
);


:slight_smile: