(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Thanks ,

Yes my first project was content only ( blueprint)

I converted it to c++ and now can’t package my game with your plugins

MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: e: est\KL_VS\Plugins\victoryplugin\Binaries\Win32\VictoryBPLibrary-Win32-Shipping-Static.lib

IN the log, it shows almost calls to the library stating

MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: e: est\KL_VS\Plugins\victoryplugin\Source\victorybplibrary\private\VictoryBPFunctionLibrary.cpp(1593) : error C2653: ‘UVictoryBPFunctionLibrary’ : is not a class or namespace name