Hello @, thanks again for your awesome contributions
Regarding the Actor Merging, unless I’m missing something silly doesn’t create instanced static meshes? It just combines into a single static mesh (thankfully with collision in 4.13), so it’s not a replacement for your system? I’m confused!
I’ve re-enabled ISMs in your plugin and it still works great, the ability to go back and forth between ISMs and SMs so easily is invaluable
Would love to know what I’m missing here!
Thanks.