(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hello @, thanks again for your awesome contributions :slight_smile:

Regarding the Actor Merging, unless I’m missing something silly doesn’t create instanced static meshes? It just combines into a single static mesh (thankfully with collision in 4.13), so it’s not a replacement for your system? I’m confused!

I’ve re-enabled ISMs in your plugin and it still works great, the ability to go back and forth between ISMs and SMs so easily is invaluable :slight_smile:

Would love to know what I’m missing here!

Thanks.