Hey, it seems my last message went by unnoticed. So I’ll just quote myself real quick.
Are there any pointers what the could be?
I’m basically trying to get a thumbnail for my save games. For that I’m spawning a scene capture, use it’s output as a texture in a material that is converted into a slate brush with the “Make Brush from Material” node and the output of that goes into the “Get Brush Resource as texture 2D”.
seems to be overcomplicated, but it’s so far the only thing I got working in a way that shows the images from the scene capture on my widgets. I’m just stuck at actually saving those images in any way.
I’d be happy with a workaround or anything as long as it works in the end.