(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Wiki Tutorial on Transitioning to a C++ Project

I have posted a wiki tutorial on how to change a BP-only project to C++!

It’s really really easy!

If you want to package your game and use my plugins, you will need to do , but it’s really not complicated :slight_smile:

How to Convert a BP-Only Project to a C++ Project in 8 steps

will become unnecessary once Epic resolves of only being able to use plugins in a C++ packaged game.

But in the meantime, using my guide above, you will find its not that hard!

The above guide is a non-destructive process for your original project, because you make a new one instead.

So you can’t hurt your original project by trying my guide above, and it will very likely be very easy for you!