Hi ,
I have read on GitHub that your level instance loading solution might cause problems in cooked/packaged projects (maybe I misunderstood that comment), but you wrote it was tested.
So is there an actual conflict? And if yes, is there a to have a workaround for it in future?
I started to built on it an important part of my game system (a pseudo random world due to the lack of runtime landscape creation/deformation possibilities), so would be essential for me…
thanks.