If you are using a custom engine build, you can just stick my plugin some project that uses the custom build, compile it, and then stick it back in Engine/Plugins
If you get any errors compiling for project using custom build let me know
You can’t expect me to provide compiled binaries for your custom engine build, and custom UE4 will definitely feel that the plugin needs rebuilding as it wont recognize the launcher version as being its own cause its not
But if you’re compiling custom engine builds you should be able to recompile my plugin just fine!