(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I believe the reason is complex is because involve getting the contents of the Texture2D back from their encoded format to raw pixel data, which is a complex thing it seems, it would be best to capture the data when it is first coming into the T2D rather than trying to reconstruct raw data after the fact. Capturing the data when it is first coming into the T2D involves writing a custom version of the function you are currently using to get the image.

I am wishing you luck with !