In my case i’m using BLUI which is a HTML renderer plugin - I want to be able to grab the Texture2D buffer at a given point, not a pointer to the buffer which can update (Does a SceneCapture2D constantly update or do you have to tell it to?). is so I can make an array of dynamic textures at runtime. Or it could be a webcam or something where I want to capture a still from it rather than a pointer to the ‘live’ buffer.