Rama
(Rama)
1561
Attention and HTML users, WITH_APEX 0 compile error is fixed!
I have now fixed error!
the with #define WITH_APEX 0 is resolved!
means you wont get the warning in HTML5 and you wont get the error in any more!
Support for IOS will be in the next release.
I had to do the following:
I had to separate out the APEX module in build cs
PrivateDependencyModuleNames.AddRange(
new string]
{
//... the usual
"PhysX"
}
);
//APEX EXCLUSIONS
if (Target.Platform != UnrealTargetPlatform.Android && Target.Platform != UnrealTargetPlatform.HTML5 && Target.Platform != UnrealTargetPlatform.IOS)
{
PrivateDependencyModuleNames.AddRange(
new string]
{
"APEX"
}
);
}
I also made sure to undefine WITH_APEX prior to the PhysX includes:
VictoryBPFunctionLibrary.cpp
//Apex issues
#if PLATFORM_ANDROID || PLATFORM_HTML5_BROWSER || PLATFORM_IOS
#ifdef WITH_APEX
#undef WITH_APEX
#endif
#define WITH_APEX 0
#endif //APEX EXCLUSIONS
//~~~ PhysX ~~~
#include "PhysXIncludes.h"
#include "PhysXPublic.h" //For the ptou conversions
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