(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Yay 4.11 thanks :slight_smile:
I’m keen for the 4.11 of the Instanced Static Mesh Editor, I can’t wait :slight_smile:
Question on it, I’ve never actually used the static mesh editor but seen your youtube video on it ()
is it only possible to join a mesh that is the same? (same UVs, same collisions, etc) or can you join meshes that are different and still retain their UVs, collisions, etc ?
Thank you :slight_smile: