I will have to spend some finding the proper solution for the ways in which InstancedStaticMeshComponent no longer works at as of 4.11 if you want to serialize any aspect of it to disk using the original code, the only way it saves currently is as a blueprint, ability to save instances within the level has been removed as of 4.11.
I am investigating!
It is a big investment, Iโm getting there ![]()
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