(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Dear Community,

node lets you spawn sublevels easily to dynamically generate worlds!

I’ve presented a solution for ensuring you can spawn multiple instances of the same UE4 level, by giving you an “Instance Number” that you should increment each you spawn an instance of a level.

allows me to enable you to easily create as many uniquely translated and rotated instances of a level as you want!

is ideal for Dynamic Level Generation!


![65784d2e1f959b9e9b4ea8e4d04f78a466d2e655.jpeg|2500x960](upload://etDY5PoTOTGDt1kztxp5EnB6wp7.jpeg)

![LoadLevelInst_BPNode.jpg|1280x960](upload://eYkmDTa1zneQsdBlRoVY7LDd06i.jpeg)

Can Include Landscapes and Other Fancy Level Features!

In my demo I included a landscape in my level “tile.”


**Level Scripting / Level Blueprint**

You can also include level scripting that will run uniquely per level isntance!

Victory Load Level Instance


**Latest plugin download on the UE4 Wiki: (7.16 mb) **
https://wiki.unrealengine.com/File:VictoryPlugin.zip

Not using the latest engine version? Check out my wiki section on which plugin release dates go with which engine version!

**Plugin Release Dates and UE4 Engine Versions**
https://wiki.unrealengine.com/%27s_Vertex_Snap_Editor_Plugin#Plugin_Release_Dates_and_UE4_Engine_Versions

Victory Plugin Binaries for Packaged Games


**Victory Plugin on Media Fire**

**If your browser is not updating the Wiki download page** to the most recent version, you can use my alternative Media Fire download link!

Please note the mediafire version includes both the editor and packaged game binaries in the same file ♥ 

https://www.mediafire.com/?ieovbd5l9d7yub2

Donations

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