(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey - using an older version of your victory plugins kit;

I found that saving pixels to array node gives a bad image when saving it to the hard drive. . . . is when I’m saving a 2d texture that I am using inside my project, and saving it to the SAVED/CONFIG/WINDOWS/ as a .png with the below node setup. . . also showing what the picture turns out to be like.

If I DOWNLOAD the image (Right now I’m just using facebook image from a web URL) and do the same method, it works just fine… What would you suggest doing for method?

PURPOSE:
Using an avatar image for my logged in customer (multiplayer community) who’s avatar image would be locally stored onto the device whenever it is changed or initially set (game for first) - so as when he continuously logs into the game - it is already there and doesn’t need to be redownloaded or re-instantiated. . . just reads the filepath from the .ini file I am creating.