1.Only *.ogg ( use Audacity to convert your audio files from w/e to ogg )
- plugin:
How to install:
In your project folder, make a new folder and name it Plugins.
Put the “VictoryPlugin” folder inside there. ( You will have path: Path\ProjectName\Plugins\VictoryPlugin ).
That it.
Now open your project.
Open a blueprint graph, right click on the background and search for “Get Sound Wave From File”. ( I know it says wave, but it works only with ogg files ).
node takes a path as input and returns a sound file.
If you want it to work no matter where your project is, store the sound files inside your project’s folder, something like that: Path\ProjectName\Sounds*.ogg
And use the “Victory Paths Game Root Directory” node.
The path string will look something like ( pseudo code ):
path = VictoryPathsGameRootDirectory + “Sounds/myaudiofile.ogg”
Then you use for the “Get Sound Wave From File” node’s input.
That’s it 