Hey ,
I’ve run into an other.
I’m trying to use you instanced static meshes.
However pressing i doesn’t work when static meshes are selected… well it does work but only when the level viewport is active (moving around with rightmouse pressed).
Also when the instanced mesh is created, I save and reload the map, the combined meshes are gone but the ISM class is still there. Shift-i in case does nothing.
The same is achieved when converting to instanced mesh, then renaming the actor -> combined meshes gone.
I’m using a custom ISM class created and setup as you described in the setup video.
Edit:
Adding the victory plugin and then using VictoryISM works fine…