(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Fatal crash caused by get IP node

Hi,

I’m finding your BP library very useful for the most part. However I noticed that when calling node without an internet connection, it not only fails, but crashes the entire game (and editor!).

Is there a way to check for a live internet connection before sending the HTTP request, perhaps by changing the C++ source?

Thanks!