's ISM Editor is Back! Fully Operational in Plugin! Packages!
's Instanced Static Mesh Editor
A while back I added an Instanced Static Mesh Editor to my Vertex Snap Editor Plugin, which is now a separate plugin from Victory BP Library:
Victory Ed Engine ~ Vertex Snapping and Instanced Static Mesh Editor
There was a bug in my setup that prevented the Instanced Static Meshes from working in a packaged game, and I’ve now fixed that bug!
So now my Victory ISM Editor is fully operational for your level-making needs!
You can now easily manipulate Instanced Static Mesh instances in the level viewport in world space!
And it works in a packaged game!
New Video I Filmed Today!
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Original Video Introducing the Concept of Instanced Static Mesh
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**Super-Efficient Way to Render 1000s of Meshes!**
In video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And the geometry in the level is preserved!
You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!
**I explain everything in the video!**
Installation Instructions
Enjoy!