(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi!

I’m packaging my game to win32 shipping and I have already merged your victorypluginpackaged contents into the original victoryplugin folder.
I’m getting error while trying to play the packaged game:

Failed to open descriptor file
‘…/…/…/Gamename-Win32-Shipping/Gamename-Win32-Shipping.uproject’

Any ideas?
Thanks.