(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Did you add line to my version to trigger the delegate?



pStreaming->OnLevelLoaded.AddDynamic(, &ADreamProjectGameMode::OnLevelLoaded);


it would go here:



    StreamingLevel->LevelColor = FColor::MakeRandomColor();
    StreamingLevel->bShouldBeLoaded = true;
    StreamingLevel->bShouldBeVisible = true;
    StreamingLevel->bShouldBlockOnLoad = false;
    StreamingLevel->bInitiallyLoaded = true;
    StreamingLevel->bInitiallyVisible = true;