(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Load Pixel or Pixels from Texture 2D to complete’s Texture BP Node Suite!

Dear Community,

I’ve now completed my suite of Image BP Nodes!

You can now get a single pixel or the entire pixel array from a Texture2D!

  1. Get Pixel From T2D
  2. Get Pixels Array From T2D!

I’ve tested and verified that these nodes work with my other pixel nodes, including:

  1. Get Pixel (By Coordinates, Row,Col)
  2. Save Pixels To File
  3. Load Image From File

Yay!


**Image Made Via Victory BP Library**

Here I make a 3x3 image and set several color values.

I use my Victory BP Library to save these pixels to a file on my computer, creating my own PNG image!

![c0d81d34a1fd66e902e30b32184b292819fb84c1.jpeg|1275x818](upload://rvYHbNdTdAo1W5F3QHTdv36W6xX.jpeg)

Get Pixels From T2D!

Here I am now retrieving the pixel values of a T2D that was just loaded from disk, loaded from the file that I saved in the picture above!

It woorks, Woohoo!

Now you can Get Pixels from Texture2D’s too!

[FONT=Comic Sans MS]:heart:


**Latest plugin download on the UE4 Wiki: **
https://wiki.unrealengine.com/File:VictoryPlugin.zip

**Latest plugin packaged binaries, Win32 Shipping and Win64 Development on UE4 Wiki: **
https://wiki.unrealengine.com/File:VictoryPluginPackaged.zip

**Editor binaries and Packaged binaries in one file:**
   *Win32 Shipping and Win64 Development Supported*
https://www.mediafire.com/?g6uf9kt5ueb2upj

**Donations:**
[Donate to](http://lightningfitness.org/donate/)

[FONT=Comic Sans MS]♥