Hey, you have these 2 nodes in your plugin:
So I can load a Texture from a file and get a PixelArray and I can also get a specific pixel value from a PixelArray, thats awesome. But what I would like to see is to also get the PixelArray from an existing Texture2D or an existing RenderTarget2D. Would that be possible to add as a node? I searched for a way to do through blueprint and I only found a lot of people asking for how to do it but no answer except “use c++”
Cheers!