(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey, you have these 2 nodes in your plugin:

f165139ec9.png
e5451cc416.png

So I can load a Texture from a file and get a PixelArray and I can also get a specific pixel value from a PixelArray, thats awesome. But what I would like to see is to also get the PixelArray from an existing Texture2D or an existing RenderTarget2D. Would that be possible to add as a node? I searched for a way to do through blueprint and I only found a lot of people asking for how to do it but no answer except “use c++” :slight_smile:

Cheers!