(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hey , your LoadTexture2D_FromFileByExtension node isn’t working correctly for me any more in 4.9, I’m getting a sort of hue shifted effect:

RIAK4bK.png

How the colours should look:

G2k8WOa.png

edit:
Changing
Texture = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);

to

Texture = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_R8G8B8A8;

fixes it