Hey , your LoadTexture2D_FromFileByExtension node isn’t working correctly for me any more in 4.9, I’m getting a sort of hue shifted effect:
How the colours should look:
edit:
Changing
Texture = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);
to
Texture = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_R8G8B8A8;
fixes it