Get a Hard-drive accurate listing of all Save Game Objects!
I’ve released a new node that gives you a hard-drive accurate listing of all save game files that you’ve created!
I am referring to UE4’s Save Object system!
You can now access a full listing in a developer build or in a packaged game, to know all the save files that have been saved!
These save files are stored in GameDir/Saved/SaveGames
**Use Case: UMG Menu of All Save Games**
The best use case of this new BP node is to enable you to supply the end-user with a hard-drive accurate listing of all save game files currently residing in your game's saved/savegame directory!
Now you can enable users to "see" the contents of the device's harddrive through UMG!
UE4 Blueprint Save System?
If you did not know, you can use UE4’s save system like this:
- Create a new blueprint based on SaveGame
- Add your variables to the blueprint that you want to save the values of
- in level BP or some other blueprint, create a save game object, and set the values of that object
- Save this object to a Save Game Slot, as shown in my pictures
- You can load a save game object from a Slot name at any time!
6.** Now with my new Victory BP Library, you can obtain a full listing of all existing save games as stored on your computer’s hard disk! **
This let’s you know whether a file exists before you try to load it! You can also find out how many save files exist from within BP!
**Latest plugin download on the UE4 Wiki: (15.22 mb) **
Victory Plugin on Media Fire
If your browser is not updating the Wiki download page to the most recent version, you can use my alternative Media Fire download link!
Please note clicking this link will not start a download instantly, it will just take you to the Media Fire file description.
**Note on Packaging Victory Plugin**